SignScape

SignScape is an AR enhanced board game aimed to ease the process for those going hard of hearing.




Role:

Story/UI Lead
Scope:

Problem Discovery
User Research
UX/UI Design
Product Visualization
Team:

Fabiana Teofan
Hunter Wells
Skills:

Sitemaps
User flows
Customer journey map
Wireframes
Mockups and prototypes
Tools:

Unity
Blender
Figma
Adobe Illustrator
Adobe Photoshop









The Product



SignScape is an AR enhanced boardgame that builds a community around learning ASL. Going hard of hearing is not an easy process, for those experiencing it, for those around them, and is often a difficult and lonely experience. With SignScape, the goal is to combine the fun of boardgames with ASL learning. You, your friends, family, those closest to you will learn ASL together, and be able to learn non-verbal communication skills in the process.












The Problem



Current ASL learning processes are outdated. Those wanting to learn are limited to tutors, boardgames and CDs from the 80s, digital tools that only focus on fingerspelling, and not the functional communication aspects.


Those going hard of hearing often exprience loneliness as the closest people around them continue to communicate verbally while they slowly lose touch and need assistance. What if we could make learning ASL a collaborative process? What if we could get our friends and family to learn ASL, without it feeling like a chore? 












Research




Current ASL learning processes are outdated. Those wanting to learn are limited to tutors, boardgames and CDs from the 80s, digital tools that only focus on fingerspelling, and not the functional communication aspects.











Tech & Goals



AR breaks the limitations of the digital ASL tools that exist by providing a spatial understanding of gestures and movement. Using hand-tracking tech that are currently underdevelopment, in the near future, we can provide accurate feedback on ASL form and self-correct without needing a tutor. AR game cards will also allow updates to the game, with more vocab, mini-games, and quests to be developed and added continuously.














Process













Branding



Taking inspiration from the boardgames of the 80s and 90s, we wanted to modernize our branding while retaining the unique graphic motifs from the era.































IVAN WONG


With experience in design-build projects ranging from devices, furniture, to award winnning installations, I work best in a multi-disciplinary environment and problem solving through research and design.

DESIGN-BUILD


Industrial Design
Architectrure
Product Development
Experiential Design

︎
Experienced in design-build projects from apps, devices, to award winnning installations, I work best in a hands-on environment, problem solving through research and design.